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Table of Contents
Paper Wrestler has wrestlers store momentum through matches. This momentum resets after each match.
With 3 or higher momentum stored in a match - a signature is stored. With 5 or higher momentum stored in a match - a
finisher is stored. When these are stored, the move will be used when it is applicable. For instance a “grounded attack” will only be used against a grounded opponent.
Gaining Momentum
* Successful body slam on an opponent and the text reads “slams”. This is why stronger/bigger wrestlers tend to win over smaller opponents as they can body slam more often.
* Body splashes or elbow drops from a turnbuckle climbing attack.
* Odds Per Attack X = 20-(Wrestler's “Momentum” Attribute)
so a Negative Momentum makes this even less likely. The base is 5% per attack.
Using Momentum
Besides momentum being used for signature and finisher moves, other actions may also be used with stored momementum.
A Come-back Kick Out
With a finisher stored - a wrestler will automatically use ALL stored momentum to kick out of a 3 count pinfall to prevent a loss.
Cage Match - Get Up
If knocked down in a cage match and a contender is climbing the ring, the contender will use all stored momentum to get back on their feet and start shaking the cage to prevent a loss.
Avoid Battle Royale Eliminations
In rulesets that feature over the top elimination such as the Battle Royale or Royal Rumble - stored Finishers may be used to avoid elimination in this match type.