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paper_wrestler_-_starting_out [2015/05/12 18:02]
josh created
paper_wrestler_-_starting_out [2015/05/25 16:46] (current)
josh
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 +This is a small guide to [[Paper Wrestler]] - 
 +
 When you log into the game - you will start with 51 SP and 1 **FS**. This is enough to set a Home State, Recruit 1 Wrestler and give that wrestler both an assignment and enter the into the next house event. When you log into the game - you will start with 51 SP and 1 **FS**. This is enough to set a Home State, Recruit 1 Wrestler and give that wrestler both an assignment and enter the into the next house event.
  
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 It is then recommended you proceed to each event in the Calendar that are house events coming up and enter your wrestler into at least 3 other house events upcoming. Your wrestler is a hard worker and can work multiple matches per day. You may ONLY submit UNBRANDED wrestlers to house events and you may only enter house events manually. ​ It is then recommended you proceed to each event in the Calendar that are house events coming up and enter your wrestler into at least 3 other house events upcoming. Your wrestler is a hard worker and can work multiple matches per day. You may ONLY submit UNBRANDED wrestlers to house events and you may only enter house events manually. ​
 +
 +<WRAP center round tip 60%>
 +There is a chance your wrestlers might fight OTHER wrestlers under your management, especially if it is a "​face"​ vs "​heel"​ situation. It's even possible they'​ll interfere against each other. It is a mixed blessing as you are guaranteed both a win and a loss in these types of matches.
 +</​WRAP>​
 +
 +<WRAP center round important 60%>
 +A wrestler may only exist in ONE MATCH within a single event.
 +
 +When you enter ANY event, you may NOT enter that wrestler into ANY other event for the next 24 hours. Even if you enter a house event 6 days away, you still must wait 24 hours to ENTER your next event. It is recommended you enter events that are SOONER rather than later as there is no advantage to enter events later in time.
 +</​WRAP>​
 +
 +
 +
 +====== Typical Daily Actions ======
 +
 +1. You should always use your any "free scouting(*FS*)"​ points to recruit wrestlers. This allows a free new wrestler to your roster PER DAY. There is no limit on the number of wrestlers on your roster and no disadvantages to having more wrestlers. Even if you don't schedule your wrestlers - they may be auto scheduled by the game into house matches.
 +
 +2. You should use all available scouting points to enter matches and take assignments for wrestlers. If you want to focus on a single wrestler - it is recommended you enter the into all house matches available upcoming with points AND keep them busy with assignments. ​
 +
 +3. If you want to get large bursts of Purchase Points or Learning Points - you can enter up to 10 different wrestlers into a single event, in a single day. Even if only half your wrestlers win a house event - you will gain about 45 Purchase Points and Learning Points. This allows the purchase or training of most stats, on average, of once per 2 days.
 +
 +<WRAP center round tip 60%>
 +Freebies - It is possible that the game will AUTOMATICALLY schedule your wrestler into HOUSE EVENTS. This saves valuable scouting points and helps fill your own learning points/​purchase points. ​
 +</​WRAP>​
 +
 +4. It is worth pursuing [[achievements|achievements]] for skill books which are valuable for wrestlers or reselling to other players for purchase/​learning points. You also receive a nice burst of learning and purchase points for even lower achievements.
 +
paper_wrestler_-_starting_out.1431471741.txt.gz ยท Last modified: 2015/05/12 18:02 by josh
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