Differences
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scouting_wrestlers [2015/05/12 17:28] josh |
scouting_wrestlers [2015/06/18 17:32] (current) josh |
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| ====== Scout Point Regeneration ====== | ====== Scout Point Regeneration ====== | ||
| - | ''0:00 CST Regeneration = 50+[Player Level x 1] Scout Points'' | + | ''Scout Point Maximum Storage = 50+[Player Level x 1] Scout Points'' |
| - | Scout Points are for multiple purposes beyond just scouting but also wrestler actions/assignments. There are 24 potential manager levels. | + | ''Refresh Scout Points = Maximum Storage/3'' |
| + | Scout Points are for multiple purposes beyond just scouting but also [[wrestler_card|wrestler actions]]/[[wrestler_freelance_assignments|assignments]]. There are 24 potential manager levels. | ||
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| + | Scout points regenerate at 0:00, 8:00 and 16:00 CST. They regenerate at 1/3rd the maximum storage rounded up. For a level 1 player, that would be 51 divided by 3 = 17 scout points gained at 0:00, 8:00 and 16:00 CST. | ||
| ====== Choosing A Home State ====== | ====== Choosing A Home State ====== | ||
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| Once per day - you receive a *FS* point. You will see evidence of this in the "SP" section of the header with a *FS* followed in gold. This allows ANY wrestler to be recruited for 0 SP. This is particularly useful with higher cost wrestlers at higher level. It is also useful when you start the game to avoid being out of actions after assigning a headquarters and recruiting 1 wrestler. | Once per day - you receive a *FS* point. You will see evidence of this in the "SP" section of the header with a *FS* followed in gold. This allows ANY wrestler to be recruited for 0 SP. This is particularly useful with higher cost wrestlers at higher level. It is also useful when you start the game to avoid being out of actions after assigning a headquarters and recruiting 1 wrestler. | ||
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| + | ====== Wrestlers that are Unsigned ====== | ||
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| + | Wrestlers will automatically retire if they reach ERA 3 without having any player recruit them. | ||
