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mini_games [2014/03/27 20:51]
josh
mini_games [2014/03/27 21:19]
josh
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-While in a Dimension in [[Godwars]],​ besides wading through hordes of monsters and looting treasure you may encounter various mini-games. Mini-games spawn about 1 per 8 dimensions.+While in a Dimension in [[Godwars]],​ besides wading through hordes of monsters and looting treasure you may encounter various mini-games. Mini-games spawn about 1 per 8 dimensions. [[usable_items|Compasses]] can tell you how many mini-games exist on your floor.
  
 ====== Dragons ====== ====== Dragons ======
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 {{:​ss_dragons.jpg?​nolink&​540 |}} {{:​ss_dragons.jpg?​nolink&​540 |}}
  
-Dragons are special encounters that allow different actions. They spawn randomly in 1:2000 rooms OR 1:1000 rooms with relic hunter. Personalities of Dragons differ - while some are hostile and others are more friendly. The personality determines how easy it is to befriend a dragon. A dragon is treated like a BOSS if combat results of the meeting. They WILL STAY in the room if a combat results in DEFEAT(or FLEE) and the non-combat actions are no longer available. Successfully using ANY action against a dragon(outside of attacking) will result in an experience bonus gained similar to a FINAL chest. Drops of a dragon are better than a Final Chest in terms of LEVEL POSSIBLE since it use's the DRAGON'​S level rather than the "Word 1". Dragons are always solitary and unlike Boss Lair monsters - they DO NOT have a guard. The room a DRAGON spawns in looks ordinary like any other special minigame room. Walking Away, Stealing and Negotiation,​ if used successfully,​ removes the Dragon encounter from the room also.+Dragons are special encounters that allow different actions. They spawn randomly in 1:2000 rooms OR 1:1000 rooms with relic hunter. Personalities of Dragons differ - while some are hostile and others are more friendly. The personality determines how easy it is to befriend a dragon. A dragon is treated like a BOSS if combat results of the meeting. They WILL STAY in the room if a combat results in DEFEAT(or FLEE) and the non-combat actions are no longer available. Successfully using ANY action against a dragon(outside of attacking) will result in an experience bonus gained similar to a FINAL chest. Drops of a dragon are better than a Final Chest in terms of LEVEL POSSIBLE since it use's the DRAGON'​S level rather than the "Word 1". Dragons are always solitary and unlike Boss Lair monsters - they DO NOT have a guard. The room a DRAGON spawns in looks ordinary like any other special minigame room. Walking Away, Stealing and Negotiation,​ if used successfully,​ removes the Dragon encounter from the room also. There is a large variety of dragons composed of elements and personalities. A dragon'​s level can be significantly higher than the Dimension it is in- even more so than Dimension bosses.
  
 ====== Monster Card Duel ====== ====== Monster Card Duel ======
mini_games.txt ยท Last modified: 2014/03/27 21:20 by josh
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