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fantasy_basebrawl_character_creation [2016/10/20 02:00]
josh [Class]
fantasy_basebrawl_character_creation [2016/11/17 02:34] (current)
josh
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 ====== Class ====== ====== Class ======
  
-Each race has a "​special class" which is chosen at about 1/10th of created players for that race IF that player matches the requirements when it is "​birthed"​(such as alignment, gender, law, etc.) This means races with more limited scope in alignment or law have more of their special classes. Special classes are worth usually about +5 overall non special classes but because the game involves so many rolls, it does not always mean special class characters will be at the top of the attribute lists.+Each race has a "​special class" which is chosen at about 1/20th of created players for that race IF that player matches the requirements when it is "​birthed"​(such as alignment, gender, law, etc.) This means races with more limited scope in alignment or law have more of their special classes. Special classes are worth usually about +5 overall non special classes but because the game involves so many rolls, it does not always mean special class characters will be at the top of the attribute lists.
  
 Other aura classes such as bards, war chiefs or anti-paladins all generate at about 10% the odds of other classes - even when selected making them quite rare. If the race has a special class with an aura - it ignores this rule. Aura classes generally take a hit on their attributes(you can see this when viewing the Glossary) so it is important to weigh them against the odds. Pitchers make interesting aura choices since their aura affects the game even when they are not the starting pitcher. Other aura classes such as bards, war chiefs or anti-paladins all generate at about 10% the odds of other classes - even when selected making them quite rare. If the race has a special class with an aura - it ignores this rule. Aura classes generally take a hit on their attributes(you can see this when viewing the Glossary) so it is important to weigh them against the odds. Pitchers make interesting aura choices since their aura affects the game even when they are not the starting pitcher.
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 Positions at a preference of : Positions at a preference of :
 10% of All Players Are Managers 10% of All Players Are Managers
 +
 otherwise otherwise
 +
 20+ Power is always a C, 1B, LF or RF. 20+ Power is always a C, 1B, LF or RF.
 +
 20+ Glove is always a SS, 3B, CF or 2B. 20+ Glove is always a SS, 3B, CF or 2B.
 +
 20+ Arm is always a P. 20+ Arm is always a P.
 +
 15+ Arm is 50% chance a P. 15+ Arm is 50% chance a P.
 +
 If none of the above criteria happen -  If none of the above criteria happen - 
 +
 the player will be chosen at random from all positions. the player will be chosen at random from all positions.
 +
 +The general rule of thumb is
 +
 +POW is great vs LOW ARM pitchers.
 +
 +POW is great on 1b or other basemen for defense against chain basebrawl events.
 +
 +POW synergizes with ACC for HOMERUNS but without ACC, HOMERUNS are hit or miss.
 +
 +POW can result in random BIG PLAYS from HBP(again relies on LOW ARM pitchers)
 +
 +GLV is great support for LOW ARM pitchers on team.
 +
 +GLV may not be needed with HIGH ARM pitchers on team preventing fielding.
 +
 +GLV is best for positions that see high fielding such as SS, 2B, 3B and CF.
 +
 +GLV can cause "CHAIN OUT" events leading to DOUBLE and TRIPLE plays.
 +
 +ACC is the only way to defeat HIGH ARM pitchers.
 +
 +ACC can be countered by HIGH GLV fielders.
 +
 +ACC is the single most important stat for making hits.
 +
 +ACC is useless for defensive purposes.
 +
 +SPD can result in stolen bases and is great vs LOW ARM pitchers.
 +
 +SPD for OUTFIELDERS can stop XBH events.
 +
 +SPD can defeat low arm fielders in "BEAT THE THROW" events.
 +
 +SPD really needs to be synergized with ACC to get on base in the first place. SPD+POW is counter productive.
 +
 +ARM is the only stat that matters for pitchers - arguably the most important position of the game.
 +
 +ARM counters POW or SPD batters when pitching as it avoids HBP and lower ACC batters can't hit the ball very often for HR.
 +
 +ARM can help close GLV results in "Beat the Throw" events.
 +
 +ARM for OUTFIELDERS can stop XBH events.
  
 ====== Attributes ====== ====== Attributes ======
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 You can always view potential rolls for classes or races at a glance by visiting their profiles in the glossary. It is not necessary to memorize everything but it is useful for determining potential upcoming league compositions. You can always view potential rolls for classes or races at a glance by visiting their profiles in the glossary. It is not necessary to memorize everything but it is useful for determining potential upcoming league compositions.
 +
 +====== Other Things to Think About ======
 +
 +The way tolerant, intolerant and non-specified races react about morale vary quite a bit. About 5% of all generated players will have either TAINTED blood type or HERETIC patron following. Both are generally shunned. Intolerant races take DOUBLE the morale hit over non-specific races when it comes to these type of teammates. Tolerant races, on the otherhand, are more sensitive to law or alignment differences while not worrying about race, deity or blood types. For unspecified races(neither tolerant or intolerant),​ all things matter. Try to avoid a tainted or heretic player when there is a similarly skilled player unless you have a largely tolerant-orientated race team or plan on choosing Luna as your stadium patron(to ignore morale.) A few heretic or tainted players on an intolerant team can spell real trouble for team morale.
fantasy_basebrawl_character_creation.1476946800.txt.gz ยท Last modified: 2016/10/20 02:00 by josh
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