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Fantasy Basebrawl Character Creation.

One of the more detailed aspects of the players is how they are created. Knowing the rarity of classes and races may help you in your decisions in drafting as well as becoming informed about the game and even creating your own league.

Race

For public leagues - races are chosen from the season races. These are shuffled periodically(you can see the exact shuffle times on the Overview page.) For the season races, basically a race is chosen that matches a criteria of Chaotic Evil, Apathetic Evil, Lawful Evil, Chaotic Neutral, etc. which results in 9 chosen races that can fit these criteria. Because of the way races are drawn for the season - races that have larger alignment/law ranges are more “common” such as Human or Draconian while races that are very specific such as High Elf which is Lawful Good can only fit into 1 of the 9 potential season spots.

Races have no true advantage over each other but some synergize better with certain classes, certain positions or even other races.

When a league's players are created - it attempts to create a balanced amount of players of each race. Depending upon the racial composition, the exact classes and alignments can always vary from season to season.

Class

Each race has a “special class” which is chosen at about 1/10th of created players for that race IF that player matches the requirements when it is “birthed”(such as alignment, gender, law, etc.) This means races with more limited scope in alignment or law have more of their special classes. Special classes are worth usually about +5 overall non special classes but because the game involves so many rolls, it does not always mean special class characters will be at the top of the attribute lists.

Other aura classes such as bards, war chiefs or anti-paladins all generate at about 10% the odds of other classes - even when selected making them quite rare. If the race has a special class with an aura - it ignores this rule. Aura classes generally take a hit on their attributes(you can see this when viewing the Glossary) so it is important to weigh them against the odds. Pitchers make interesting aura choices since their aura affects the game even when they are not the starting pitcher.

All classes otherwise have a perfectly equal chance of being chosen as long as the birthed character has a matching alignment, gender and law if so required by the class.

Position

Positions at a preference of : 10% of All Players Are Managers otherwise 20+ Power is always a C, 1B, LF or RF. 20+ Glove is always a SS, 3B, CF or 2B. 20+ Arm is always a P. 15+ Arm is 50% chance a P. If none of the above criteria happen - the player will be chosen at random from all positions.

Attributes

Statistics for all characters are rolled at (rounded up 1/2 Race) to (Race+Class) for each attribute.

Let's look at an example of ARM on a HUMAN WIZARD.

Human's ARM is +5 and Wizard's ARM is +29.

This means a Human Wizard's ARM will be between 3(5/2=2.5)-34(29+5=34).

You can always view potential rolls for classes or races at a glance by visiting their profiles in the glossary. It is not necessary to memorize everything but it is useful for determining potential upcoming league compositions.

fantasy_basebrawl_character_creation.1476946006.txt.gz · Last modified: 2016/10/20 01:46 by josh
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