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combat_101 [2014/04/09 17:24] josh |
combat_101 [2014/04/10 20:45] josh |
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//Special note on Fliers// - Some monsters fly. Attacking these monsters with a melee attack results in a 25% reduction on "hitting" the monster. | //Special note on Fliers// - Some monsters fly. Attacking these monsters with a melee attack results in a 25% reduction on "hitting" the monster. | ||
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+ | ===== Damage Descriptions ===== | ||
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+ | Damage is given a description based upon the weapon(blunt/slicing/etc.) when describing damage inflicted against the MAXIMUM hitpoints of a target. So if you deal 1 damage to something with 5 HP(20%), you may see your sword "nicks" an opponent. However if you deal 1 damage to something with 100 HP(1%), you will see "barely scratches". The damage messages are colorized from orange being least critical to a dark red being the highest. | ||
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===== Monster Elemental Families ===== | ===== Monster Elemental Families ===== | ||
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Fleeing a fight is an important part of retaining action points. General good times to flee are when you lose your front line defending units or at the start of any combat you know you're outmatched. At a minimum, restoring a fallen member costs 2AP and this cost increases dramatically each condition past so its always a huge risk to lose more than you have to. EVERY loss prevented is a key strategy. | Fleeing a fight is an important part of retaining action points. General good times to flee are when you lose your front line defending units or at the start of any combat you know you're outmatched. At a minimum, restoring a fallen member costs 2AP and this cost increases dramatically each condition past so its always a huge risk to lose more than you have to. EVERY loss prevented is a key strategy. | ||
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