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mini_games [2014/03/27 20:51] josh |
mini_games [2014/03/27 21:20] josh |
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- | While in a Dimension in [[Godwars]], besides wading through hordes of monsters and looting treasure you may encounter various mini-games. Mini-games spawn about 1 per 8 dimensions. | + | While in a Dimension in [[Godwars]], besides wading through hordes of monsters and looting treasure you may encounter various mini-games. Mini-games spawn about 1 per 8 dimensions. [[usable_items|Compasses]] can tell you how many mini-games exist on your floor. |
====== Dragons ====== | ====== Dragons ====== | ||
- | {{:ss_dragons.jpg?nolink&640 |}} | + | {{:ss_dragons.jpg?nolink&540 |}} |
- | Dragons are special encounters that allow different actions. They spawn randomly in 1:2000 rooms OR 1:1000 rooms with relic hunter. Personalities of Dragons differ - while some are hostile and others are more friendly. The personality determines how easy it is to befriend a dragon. A dragon is treated like a BOSS if combat results of the meeting. They WILL STAY in the room if a combat results in DEFEAT(or FLEE) and the non-combat actions are no longer available. Successfully using ANY action against a dragon(outside of attacking) will result in an experience bonus gained similar to a FINAL chest. Drops of a dragon are better than a Final Chest in terms of LEVEL POSSIBLE since it use's the DRAGON'S level rather than the "Word 1". Dragons are always solitary and unlike Boss Lair monsters - they DO NOT have a guard. The room a DRAGON spawns in looks ordinary like any other special minigame room. Walking Away, Stealing and Negotiation, if used successfully, removes the Dragon encounter from the room also. | + | Dragons are special encounters that allow different actions. They spawn randomly in 1:2000 rooms OR 1:1000 rooms with relic hunter. Personalities of Dragons differ - while some are hostile and others are more friendly. The personality determines how easy it is to befriend a dragon. A dragon is treated like a [[bosses|BOSS]] if combat results of the meeting. They WILL STAY in the room if a combat results in DEFEAT(or FLEE) and the non-combat actions are no longer available. Successfully using ANY action against a dragon(outside of attacking) will result in an experience bonus gained similar to a FINAL chest. Drops of a dragon are better than a Final Chest in terms of LEVEL POSSIBLE since it use's the DRAGON'S level rather than the "Word 1". Dragons are always solitary and unlike Boss Lair monsters - they DO NOT have a guard. The room a DRAGON spawns in looks ordinary like any other special minigame room. Walking Away, Stealing and Negotiation, if used successfully, removes the Dragon encounter from the room also. There is a large variety of dragons composed of elements and personalities. A dragon's level can be significantly higher than the Dimension it is in- even more so than Dimension bosses. |
====== Monster Card Duel ====== | ====== Monster Card Duel ====== |