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fantasy_basebrawl_class_race_details [2016/11/17 01:16] josh |
fantasy_basebrawl_class_race_details [2016/11/17 02:02] josh [About Intolerant and Tolerant Races] |
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Tolerant races are about the opposite of intolerant races in that they completely discard the race penalty(unless its against an INTOLERANT race). Meaning if you had a team of 5 humans(tolerant) and 5 warforged(tolerant), there would be 0 morale penalty given from differing races. On the otherhand, tolerant races CARE about alignment and morale far more than intolerant races - receiving DOUBLE morale penalty from differing LAW or ALIGNMENT. Tolerant races completely ignore patron and blood differences. | Tolerant races are about the opposite of intolerant races in that they completely discard the race penalty(unless its against an INTOLERANT race). Meaning if you had a team of 5 humans(tolerant) and 5 warforged(tolerant), there would be 0 morale penalty given from differing races. On the otherhand, tolerant races CARE about alignment and morale far more than intolerant races - receiving DOUBLE morale penalty from differing LAW or ALIGNMENT. Tolerant races completely ignore patron and blood differences. | ||
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+ | ==== About Blood Types ==== | ||
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+ | Blood types are indicated while viewing the race list or race page. Some races are hybrid blood types such as (Half-Elf = Human/Elf or Half-Orc = Human/Orc). For hybrid types, it is a 50% chance that the dominant blood type will be either. Blood types affect morale as explained in the morale sections. | ||
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+ | <WRAP center round important 60%> | ||
+ | Tainted Blood types are possible for about 5% or 1:20 players - regardless of the race. A tainted blood type is simply "something off" regarding the player as belonging to the race or culture which gives them a negative vibe. Tolerant Races STILL ignore a tainted blood type but all others will consider it a negative morale check - even by OTHER tainted blood types. | ||
+ | </WRAP> | ||
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