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fame_in_paper_wrestling [2015/04/30 16:26] josh |
fame_in_paper_wrestling [2015/05/05 00:50] josh |
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+ | {{ :ss_fameranks.png?nolink |}} | ||
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Wrestler fame in [[Paper Wrestler]] is determined every 24 hour period with the top 50 "famous" wrestlers receiving a special icon next to their name. Only branded wrestlers are ranked. To view what rankings are relevant to a wrestler - check the Rankings for a wrestler while viewing their [[wrestler card]]. | Wrestler fame in [[Paper Wrestler]] is determined every 24 hour period with the top 50 "famous" wrestlers receiving a special icon next to their name. Only branded wrestlers are ranked. To view what rankings are relevant to a wrestler - check the Rankings for a wrestler while viewing their [[wrestler card]]. | ||
Fame does not affect performance but affects the audience size at events. | Fame does not affect performance but affects the audience size at events. | ||
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+ | ====== Social Media Accounts and Followers ====== | ||
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+ | Social Media followers generate from the moment a wrestler exists in the Paper Wrestler world, whether they are signed or not. | ||
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+ | ===== Gaining Social Media Followers ===== | ||
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+ | ==== Holding Any Belt ==== | ||
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+ | Holding a belt grants a flat 1 to 6 New Social Media followers per day held. This stacks if the wrestler holds multiple belts with a 1 to 6 roll for each belt being added of followers. | ||
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+ | ==== Due to Fame ==== | ||
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+ | Fame is the largest impact on the number of fans a wrestler generates per 24 hours(0:00 CST). Fame is gained at a rate of | ||
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+ | ''X = (number of ranked wrestlers)-(current rank) | ||
+ | '' | ||
+ | at a dice roll of 1 to that X. | ||
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+ | So for example if there is 110 ranked Wrestlers, the #1 ranked wrestler will gain 1 to 109 new followers each 24 hour period while maintaining that rank. | ||
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+ | ''X = 110-1'' | ||
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+ | "Twitter Followers" also is a part of the determining factor of Overall so these two (Fame and Twitter Followers) have a symbiotic relationship. | ||
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+ | ==== Due to Branding ==== | ||
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+ | Being hired to a brand generates a daily amount of 1 to 2 new followers per day. | ||
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+ | ==== Due to Existing ==== | ||
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+ | Simply existing generates a daily amount of 0 to 1 new follower per day. | ||
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+ | ==== Being In Matches ==== | ||
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+ | Base "maximum" fans gained depend upon the event itself and if you are a winner or loser. | ||
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+ | Winning on a Pay Per View = 15 | ||
+ | Winning on a Broadcasted Match = 10 | ||
+ | Winning a House Show = 5 | ||
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+ | Losing in a Pay Per View = 6 | ||
+ | Losing in a Broadcasted Match = 3 | ||
+ | Losing in a House Show = 1 | ||
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+ | === Unique === | ||
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+ | If your wrestler has a negative "Unique" value, their bland personality will actually decrease this number per mark to a minimum of 1. | ||
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+ | A positive "Unique" persona is a huge boost for Fans gained. Not only does it add +X where X is the Unique points but ALSO multiplies the maximum fans possible by this amount. | ||
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+ | So if you had, for example, 2 unique points on a wrestler and they won a Pay Per View event | ||
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+ | ''x = (15+2)*2 = 1 to 34 New Fans'' | ||
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+ | Uniqueness of a wrestler can cause very large follower gains from appearing on TV, even if you lose matches over more bland characters. |