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combat_101 [2014/03/10 19:24] josh [Physical Damage] |
combat_101 [2014/04/09 17:24] josh |
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Every 6 seconds a player generates "initiative roll". This is not reflected in combat due to how much text it would create so it is "underneath the hood". | Every 6 seconds a player generates "initiative roll". This is not reflected in combat due to how much text it would create so it is "underneath the hood". | ||
- | All initiative rolls are 1 to 400 plus the follower's speed value. When a member has an accumulative initiative value of 400+fatigue modifier, they get an action. Each speed point increases a follower's speed by about 0.25% over the base amount. It is possible to get a large amount of actions over opponents with higher speeds. | + | All initiative rolls are 1 to 400 plus the follower's speed value. When a member has an accumulative initiative value of 400+fatigue modifier, they get an action. Each speed point increases a follower's speed by about 0.25% over the base amount. It is possible to get a large amount of actions over opponents with higher speeds. Also read the [[combat_morale]] section on how morale affects initiative rolls. |
===== Fatigue ===== | ===== Fatigue ===== | ||
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====== Dealing Damage ====== | ====== Dealing Damage ====== | ||
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+ | <WRAP center round important 60%> | ||
+ | As of 4/9/2014 - All dice have a MINIMUM that may be higher than 1. This applies to followers AND monsters. For followers it has to do with the follower's CLASS. For monster's this has to do with monster LEVEL and ATTACK type. | ||
+ | </WRAP> | ||
+ | |||
===== Magical Damage ===== | ===== Magical Damage ===== |