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combat_101 [2014/03/10 19:24]
josh [Physical Damage]
combat_101 [2014/04/09 17:24]
josh
Line 5: Line 5:
 Every 6 seconds a player generates "​initiative roll". This is not reflected in combat due to how much text it would create so it is "​underneath the hood"​. ​ Every 6 seconds a player generates "​initiative roll". This is not reflected in combat due to how much text it would create so it is "​underneath the hood"​. ​
  
-All initiative rolls are 1 to 400 plus the follower'​s speed value. When a member has an accumulative initiative value of 400+fatigue modifier, they get an action. Each speed point increases a follower'​s speed by about 0.25% over the base amount. It is possible to get a large amount of actions over opponents with higher speeds.+All initiative rolls are 1 to 400 plus the follower'​s speed value. When a member has an accumulative initiative value of 400+fatigue modifier, they get an action. Each speed point increases a follower'​s speed by about 0.25% over the base amount. It is possible to get a large amount of actions over opponents with higher speeds. Also read the [[combat_morale]] section on how morale affects initiative rolls.
  
 ===== Fatigue ===== ===== Fatigue =====
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 ====== Dealing Damage ====== ====== Dealing Damage ======
 +
 +<WRAP center round important 60%>
 +As of 4/9/2014 - All dice have a MINIMUM that may be higher than 1. This applies to followers AND monsters. For followers it has to do with the follower'​s CLASS. For monster'​s this has to do with monster LEVEL and ATTACK type. 
 +</​WRAP>​
 +
  
 ===== Magical Damage ===== ===== Magical Damage =====
combat_101.txt ยท Last modified: 2014/04/29 13:22 by josh
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