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combat_101 [2014/02/14 03:24]
josh [Physical Damage]
combat_101 [2014/02/25 14:36]
josh
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 Defending is a highly useful strategy that is desired for tanks to defend fragile units such as mages whom have a higher DPS but lower armor statistic. By defending a target, 75% of attacks directed towards that unit are forwarded to the defender instead. Combining an avoidance strategy with an aggressive defending unit is a great way to protect your mages until your front line falls. When multiple units are defending a single unit, threat is also used to order the targets used. Defending is a highly useful strategy that is desired for tanks to defend fragile units such as mages whom have a higher DPS but lower armor statistic. By defending a target, 75% of attacks directed towards that unit are forwarded to the defender instead. Combining an avoidance strategy with an aggressive defending unit is a great way to protect your mages until your front line falls. When multiple units are defending a single unit, threat is also used to order the targets used.
 +
 +====== Levels and Base Modifiers ======
 +
 +Each level of a member increases damage dice and "​attack checks"​ by 1. These, unlike skill checks, are automatically the maximum modifier. So a level 1 Squire with a basic donation box short sword would deal 1-7 damage instead of 1-6. 
 +
 ====== Dealing Damage ====== ====== Dealing Damage ======
  
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 Fleeing a fight is an important part of retaining action points. General good times to flee are when you lose your front line defending units or at the start of any combat you know you're outmatched. At a minimum, restoring a fallen member costs 2AP and this cost increases dramatically each condition past so its always a huge risk to lose more than you have to. EVERY loss prevented is a key strategy. Fleeing a fight is an important part of retaining action points. General good times to flee are when you lose your front line defending units or at the start of any combat you know you're outmatched. At a minimum, restoring a fallen member costs 2AP and this cost increases dramatically each condition past so its always a huge risk to lose more than you have to. EVERY loss prevented is a key strategy.
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combat_101.txt ยท Last modified: 2014/04/29 13:22 by josh
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