Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
fantasy_basebrawl [2016/11/10 03:23] josh [Introduction] |
fantasy_basebrawl [2016/12/08 17:57] (current) josh [Team - Stolen Base Strategy] |
||
---|---|---|---|
Line 11: | Line 11: | ||
[[Fantasy Basebrawl Character Creation]] - Information on how Ball Players are Generated and Further Details on Attributes | [[Fantasy Basebrawl Character Creation]] - Information on how Ball Players are Generated and Further Details on Attributes | ||
+ | |||
+ | [[Fantasy Basebrawl Class & Race Details]] - More information on classes and races that aren't mentioned on this page. | ||
[[Fantasy Basebrawl Drafting System]] | [[Fantasy Basebrawl Drafting System]] | ||
Line 119: | Line 121: | ||
===== Team - Stolen Base Strategy ===== | ===== Team - Stolen Base Strategy ===== | ||
- | The stolen base strategy is the PERCENTAGE of the runner's speed desired against the DEFENSIVE SKILL average of the Pitcher ARM+Defender GLV. | + | The stolen base strategy is the PERCENTAGE of the runner's speed desired against the DEFENSIVE SKILL average of the Pitcher ARM+Defender GLV+Catcher ARM/3. |
If for instance you set your strategy percentage to 75, your runners would attempt to steal bases even if they are -25% below the defense. Setting the number to 100 means your runners will steal if they are equal to the defense potential - 100 being a pure coinflip on who wins. A good number for safety is 125 or higher. | If for instance you set your strategy percentage to 75, your runners would attempt to steal bases even if they are -25% below the defense. Setting the number to 100 means your runners will steal if they are equal to the defense potential - 100 being a pure coinflip on who wins. A good number for safety is 125 or higher. | ||
Line 283: | Line 285: | ||
Basebrawl occurs on any close "beat the Throw" events. This is always the 1B against a hitter. If a tie occurs - the BASERUNNER wins. | Basebrawl occurs on any close "beat the Throw" events. This is always the 1B against a hitter. If a tie occurs - the BASERUNNER wins. | ||
+ | |||
+ | <WRAP center round important 60%> | ||
+ | Any player that loses a Basebrawl event has a 10% chance of being injured 1-12 days of time. This results in a -1 roll to all attributes during the duration of the injury. | ||
+ | </WRAP> | ||
===== Chain Basebrawl ===== | ===== Chain Basebrawl ===== | ||
Line 317: | Line 323: | ||
Morale is the least amount of differences between players in : | Morale is the least amount of differences between players in : | ||
- | Law | + | Law (x2 for Tolerant)(ignored for Intolerant-matching race) |
- | Alignment | + | Alignment (x2 for Tolerant)(ignored for Intolerant-matching race) |
- | Race | + | Race (x2 for Intolerant)(ignored for Tolerant) |
With HALF the penalty for differences in | With HALF the penalty for differences in | ||
- | Patron | + | Patron (x2 for Intolerant)(Ignored by tolerant)(Heresy patron types are ALWAYS considered a morale hit - even with other Heretics. Tolerant races still ignore Heresy patron followers.) |
- | Blood Type | + | Blood Type (x2 for Intolerant)(Ignored by tolerant)(Tainted blood types are ALWAYS considered a morale hit - even with OTHER tainted blood types. Tolerant races still ignore tainted blood types.) |
</WRAP> | </WRAP> | ||
- | |||
- |