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fantasy_basebrawl [2016/11/09 01:45]
josh [Introduction]
fantasy_basebrawl [2016/12/08 17:57] (current)
josh [Team - Stolen Base Strategy]
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 Ever wonder what happens when Fantasy meets Baseball? You get Fantasy Basebrawl. In this game, compete in various seasons against intelligent AI opponents or other players in simultaneous real time seasons and games. Read the complete feature list below. Ever wonder what happens when Fantasy meets Baseball? You get Fantasy Basebrawl. In this game, compete in various seasons against intelligent AI opponents or other players in simultaneous real time seasons and games. Read the complete feature list below.
 +
 +====== Trailer ======
 +
 +{{youtube>​At1vTEpXgyk?​medium}}
 ===== Other Topics ===== ===== Other Topics =====
  
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 [[Fantasy Basebrawl Character Creation]] - Information on how Ball Players are Generated and Further Details on Attributes [[Fantasy Basebrawl Character Creation]] - Information on how Ball Players are Generated and Further Details on Attributes
 +
 +[[Fantasy Basebrawl Class & Race Details]] - More information on classes and races that aren't mentioned on this page.
  
 [[Fantasy Basebrawl Drafting System]] [[Fantasy Basebrawl Drafting System]]
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 ===== Team - Stolen Base Strategy ===== ===== Team - Stolen Base Strategy =====
  
-The stolen base strategy is the PERCENTAGE of the runner'​s speed desired against the DEFENSIVE SKILL average of the Pitcher ARM+Defender GLV. +The stolen base strategy is the PERCENTAGE of the runner'​s speed desired against the DEFENSIVE SKILL average of the Pitcher ARM+Defender GLV+Catcher ARM/3
  
 If for instance you set your strategy percentage to 75, your runners would attempt to steal bases even if they are -25% below the defense. Setting the number to 100 means your runners will steal if they are equal to the defense potential - 100 being a pure coinflip on who wins. A good number for safety is 125 or higher. ​ If for instance you set your strategy percentage to 75, your runners would attempt to steal bases even if they are -25% below the defense. Setting the number to 100 means your runners will steal if they are equal to the defense potential - 100 being a pure coinflip on who wins. A good number for safety is 125 or higher. ​
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 Basebrawl occurs on any close "beat the Throw" events. This is always the 1B against a hitter. If a tie occurs - the BASERUNNER wins. Basebrawl occurs on any close "beat the Throw" events. This is always the 1B against a hitter. If a tie occurs - the BASERUNNER wins.
 +
 +<WRAP center round important 60%>
 +Any player that loses a Basebrawl event has a 10% chance of being injured 1-12 days of time. This results in a -1 roll to all attributes during the duration of the injury.
 +</​WRAP>​
  
 ===== Chain Basebrawl ===== ===== Chain Basebrawl =====
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 Morale is the least amount of differences between players in : Morale is the least amount of differences between players in :
  
-Law+Law (x2 for Tolerant)(ignored for Intolerant-matching race)
  
-Alignment+Alignment ​(x2 for Tolerant)(ignored for Intolerant-matching race)
  
-Race+Race (x2 for Intolerant)(ignored for Tolerant)
  
 With HALF the penalty for differences in  With HALF the penalty for differences in 
  
-Patron+Patron ​(x2 for Intolerant)(Ignored by tolerant)(Heresy patron types are ALWAYS considered a morale hit - even with other Heretics. Tolerant races still ignore Heresy patron followers.)
  
-Blood Type+Blood Type (x2 for Intolerant)(Ignored by tolerant)(Tainted blood types are ALWAYS considered a morale hit - even with OTHER tainted blood types. Tolerant races still ignore tainted blood types.)
 </​WRAP>​ </​WRAP>​
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fantasy_basebrawl.1478677545.txt.gz ยท Last modified: 2016/11/09 01:45 by josh
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