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fantasy_basebrawl [2016/11/02 16:47]
josh [Team Morale]
fantasy_basebrawl [2016/12/08 17:57] (current)
josh [Team - Stolen Base Strategy]
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 ====== Introduction ====== ====== Introduction ======
  
-Work in ProgressEstimated release 11/2016.+Ever wonder what happens when Fantasy meets Baseball? You get Fantasy Basebrawl. In this game, compete in various seasons against intelligent AI opponents or other players ​in simultaneous real time seasons and gamesRead the complete feature list below.
  
 +====== Trailer ======
 +
 +{{youtube>​At1vTEpXgyk?​medium}}
 ===== Other Topics ===== ===== Other Topics =====
 +
 +[[Fantasy Basebrawl Adventure Mode]] - Everything you need to know about adventure mode!
  
 [[Fantasy Basebrawl Character Creation]] - Information on how Ball Players are Generated and Further Details on Attributes [[Fantasy Basebrawl Character Creation]] - Information on how Ball Players are Generated and Further Details on Attributes
 +
 +[[Fantasy Basebrawl Class & Race Details]] - More information on classes and races that aren't mentioned on this page.
  
 [[Fantasy Basebrawl Drafting System]] [[Fantasy Basebrawl Drafting System]]
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 GLOVE - This statistic is the largest part of defensive fielding with some small influence from ARM. Important for infielders as it can allow a chain-out. Is relevant for any defensive position but is best for SS. GLOVE - This statistic is the largest part of defensive fielding with some small influence from ARM. Important for infielders as it can allow a chain-out. Is relevant for any defensive position but is best for SS.
  
-SPEED - This statistic has a small effect on fielding and a large effect on a "Beat the Throw" event. Important for baserunning and outfielders. ​+SPEED - This statistic has a small effect on fielding and a large effect on a "Beat the Throw" event. Important for baserunning and outfielders. 50% of speed contributes to batting AIM also.
  
 If you are coming from a RPG/​fantasy/​dungeons and dragons background of knowledge, in general : If you are coming from a RPG/​fantasy/​dungeons and dragons background of knowledge, in general :
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 ===== Team - Stolen Base Strategy ===== ===== Team - Stolen Base Strategy =====
  
-The stolen base strategy is the PERCENTAGE of the runner'​s speed desired against the DEFENSIVE SKILL average of the Pitcher ARM+Defender GLV. +The stolen base strategy is the PERCENTAGE of the runner'​s speed desired against the DEFENSIVE SKILL average of the Pitcher ARM+Defender GLV+Catcher ARM/3
  
 If for instance you set your strategy percentage to 75, your runners would attempt to steal bases even if they are -25% below the defense. Setting the number to 100 means your runners will steal if they are equal to the defense potential - 100 being a pure coinflip on who wins. A good number for safety is 125 or higher. ​ If for instance you set your strategy percentage to 75, your runners would attempt to steal bases even if they are -25% below the defense. Setting the number to 100 means your runners will steal if they are equal to the defense potential - 100 being a pure coinflip on who wins. A good number for safety is 125 or higher. ​
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 Rolls are as follows : Rolls are as follows :
  
-Pitcher rolls (1d(20+ARM))*2+Pitcher rolls (1d(20+ARM))*2.5
  
 <WRAP center round important 60%> <WRAP center round important 60%>
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-Batter rolls 1d(20+BATACCU)+Batter rolls 1d(20+BATACCU+(SPEED/2))
  
 Crit Roll is 1d18. Crit Roll is 1d18.
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 Basebrawl occurs on any close "beat the Throw" events. This is always the 1B against a hitter. If a tie occurs - the BASERUNNER wins. Basebrawl occurs on any close "beat the Throw" events. This is always the 1B against a hitter. If a tie occurs - the BASERUNNER wins.
 +
 +<WRAP center round important 60%>
 +Any player that loses a Basebrawl event has a 10% chance of being injured 1-12 days of time. This results in a -1 roll to all attributes during the duration of the injury.
 +</​WRAP>​
  
 ===== Chain Basebrawl ===== ===== Chain Basebrawl =====
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 Morale is the least amount of differences between players in : Morale is the least amount of differences between players in :
  
-Law+Law (x2 for Tolerant)(ignored for Intolerant-matching race)
  
-Alignment+Alignment ​(x2 for Tolerant)(ignored for Intolerant-matching race)
  
-Race+Race (x2 for Intolerant)(ignored for Tolerant)
  
 With HALF the penalty for differences in  With HALF the penalty for differences in 
  
-Patron+Patron ​(x2 for Intolerant)(Ignored by tolerant)(Heresy patron types are ALWAYS considered a morale hit - even with other Heretics. Tolerant races still ignore Heresy patron followers.)
  
-Blood Type+Blood Type (x2 for Intolerant)(Ignored by tolerant)(Tainted blood types are ALWAYS considered a morale hit - even with OTHER tainted blood types. Tolerant races still ignore tainted blood types.)
 </​WRAP>​ </​WRAP>​
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fantasy_basebrawl.1478123263.txt.gz ยท Last modified: 2016/11/02 16:47 by josh
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