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fantasy_basebrawl [2016/10/21 19:10]
josh [Special Considerations for Each Position]
fantasy_basebrawl [2016/12/08 17:57] (current)
josh [Team - Stolen Base Strategy]
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 ====== Introduction ====== ====== Introduction ======
  
-Work in ProgressEstimated release 11/2016.+Ever wonder what happens when Fantasy meets Baseball? You get Fantasy Basebrawl. In this game, compete in various seasons against intelligent AI opponents or other players ​in simultaneous real time seasons and gamesRead the complete feature list below.
  
 +====== Trailer ======
 +
 +{{youtube>​At1vTEpXgyk?​medium}}
 ===== Other Topics ===== ===== Other Topics =====
 +
 +[[Fantasy Basebrawl Adventure Mode]] - Everything you need to know about adventure mode!
  
 [[Fantasy Basebrawl Character Creation]] - Information on how Ball Players are Generated and Further Details on Attributes [[Fantasy Basebrawl Character Creation]] - Information on how Ball Players are Generated and Further Details on Attributes
 +
 +[[Fantasy Basebrawl Class & Race Details]] - More information on classes and races that aren't mentioned on this page.
  
 [[Fantasy Basebrawl Drafting System]] [[Fantasy Basebrawl Drafting System]]
  
 [[Fantasy Basebrawl Hall of Fame]] [[Fantasy Basebrawl Hall of Fame]]
 +
 +[[Fantasy Basebrawl Home Team Patrons]] - How "Home Team Advantage"​ Works with the Patron System
  
 [[Fantasy Basebrawl M-Ranking]] [[Fantasy Basebrawl M-Ranking]]
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 GLOVE - This statistic is the largest part of defensive fielding with some small influence from ARM. Important for infielders as it can allow a chain-out. Is relevant for any defensive position but is best for SS. GLOVE - This statistic is the largest part of defensive fielding with some small influence from ARM. Important for infielders as it can allow a chain-out. Is relevant for any defensive position but is best for SS.
  
-SPEED - This statistic has a small effect on fielding and a large effect on a "Beat the Throw" event. Important for baserunning and outfielders. ​+SPEED - This statistic has a small effect on fielding and a large effect on a "Beat the Throw" event. Important for baserunning and outfielders. 50% of speed contributes to batting AIM also.
  
 If you are coming from a RPG/​fantasy/​dungeons and dragons background of knowledge, in general : If you are coming from a RPG/​fantasy/​dungeons and dragons background of knowledge, in general :
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 {{ :​ss_aura.png?​nolink&​900 |}} {{ :​ss_aura.png?​nolink&​900 |}}
  
-Another note on Auras is that they do NOT affect others of the same class or others of the same class do NOT count. So for instance, a War Chief does not gain +2 from other War Chiefs or a Bard does not gain +2 from other Bards. HOWEVER, aura classes CAN affect each other if they are DIFFERENT classes. The above screenshot shows 3 Black Knights and 3 Nymphs. The Black Knights give buffs to the Nymphs and visa-versa since they are all evil. The Nymphs or Black Knights do NOT give buffs to themselves. So the result is +6 per group from the other group.+Another note on Auras is that they do NOT affect others of the same class or others of the same class do NOT count. So for instance, a War Chief does not gain +2 from other War Chiefs or a Bard does not gain +2 from other Bards. HOWEVER, aura classes CAN affect each other if they are DIFFERENT classes. The below screenshot shows 3 Black Knights and 3 Nymphs. The Black Knights give buffs to the Nymphs and visa-versa since they are all evil. The Nymphs or Black Knights do NOT give buffs to themselves. So the result is +6 per group from the other group.
  
 {{ :​ss_aligndiffs.png?​nolink&​900 |}} {{ :​ss_aligndiffs.png?​nolink&​900 |}}
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 ===== Team - Stolen Base Strategy ===== ===== Team - Stolen Base Strategy =====
  
-The stolen base strategy is the PERCENTAGE of the runner'​s speed desired against the DEFENSIVE SKILL average of the Pitcher ARM+Defender GLV. +The stolen base strategy is the PERCENTAGE of the runner'​s speed desired against the DEFENSIVE SKILL average of the Pitcher ARM+Defender GLV+Catcher ARM/3
  
 If for instance you set your strategy percentage to 75, your runners would attempt to steal bases even if they are -25% below the defense. Setting the number to 100 means your runners will steal if they are equal to the defense potential - 100 being a pure coinflip on who wins. A good number for safety is 125 or higher. ​ If for instance you set your strategy percentage to 75, your runners would attempt to steal bases even if they are -25% below the defense. Setting the number to 100 means your runners will steal if they are equal to the defense potential - 100 being a pure coinflip on who wins. A good number for safety is 125 or higher. ​
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 Rolls are as follows : Rolls are as follows :
  
-Pitcher rolls (1d(20+ARM))*2+Pitcher rolls (1d(20+ARM))*2.5
  
 <WRAP center round important 60%> <WRAP center round important 60%>
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-Batter rolls 1d(20+BATACCU)+Batter rolls 1d(20+BATACCU+(SPEED/2))
  
 Crit Roll is 1d18. Crit Roll is 1d18.
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 Basebrawl occurs on any close "beat the Throw" events. This is always the 1B against a hitter. If a tie occurs - the BASERUNNER wins. Basebrawl occurs on any close "beat the Throw" events. This is always the 1B against a hitter. If a tie occurs - the BASERUNNER wins.
 +
 +<WRAP center round important 60%>
 +Any player that loses a Basebrawl event has a 10% chance of being injured 1-12 days of time. This results in a -1 roll to all attributes during the duration of the injury.
 +</​WRAP>​
  
 ===== Chain Basebrawl ===== ===== Chain Basebrawl =====
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 Differing RACE, differing LAW and differing ALIGN all affect team morale. Mismatch is ALWAYS missmatch so a neutral vs good is the same as evil vs good for example. When forming your team, it is important to match at least something from team mate to team mate if you wish to obtain a high morale and get a constant boost over opponents who fail to do so. Differing RACE, differing LAW and differing ALIGN all affect team morale. Mismatch is ALWAYS missmatch so a neutral vs good is the same as evil vs good for example. When forming your team, it is important to match at least something from team mate to team mate if you wish to obtain a high morale and get a constant boost over opponents who fail to do so.
  
-<WRAP center round tip 60%> +<WRAP center round important ​60%> 
-Home teams always receive an additional +1 to ALL statistics from the comfort ​of their home and the support of the crowd.  +Morale is the least amount ​of differences between players in :
-</​WRAP>​+
  
 +Law (x2 for Tolerant)(ignored for Intolerant-matching race)
 +
 +Alignment (x2 for Tolerant)(ignored for Intolerant-matching race)
 +
 +Race (x2 for Intolerant)(ignored for Tolerant)
 +
 +With HALF the penalty for differences in 
 +
 +Patron (x2 for Intolerant)(Ignored by tolerant)(Heresy patron types are ALWAYS considered a morale hit - even with other Heretics. Tolerant races still ignore Heresy patron followers.)
 +
 +Blood Type (x2 for Intolerant)(Ignored by tolerant)(Tainted blood types are ALWAYS considered a morale hit - even with OTHER tainted blood types. Tolerant races still ignore tainted blood types.)
 +</​WRAP>​
fantasy_basebrawl.1477095045.txt.gz · Last modified: 2016/10/21 19:10 by josh
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